Wolf (Dark Forest)     

Species: Canine. Breed/Type: Giant. Class: Monster (mammal). Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.

 

Level: 21 +1-D10. Damage-Points: 1-D12 x level.

Number encountered: 3-D6.

Experience-Points: 24 x level.

 

Characteristics:

Awareness: Hearing: 50, Sense of Smell: 45, Sixth Sense: 25, Taste: 30, Touch: 30, Vision: 40,

Charisma -: Appearance: See: "Description". Speech: 24, Constitution: 45, Coordination: 45, Dexterity: 45, Intelligence: 16, Mental-Strength: 55, Strength: 40, Wisdom: 15.

 

Movement:

Flying: Can't. Grounded: 21. Swimming: 7.

 

Luck: 1-D6 per level.

Oxygen-Points: 165.

Blood-Points: 135.

 

Attacks:

Bites ---------- : 3

Damage ------ : 1-D8 (+ 1-D8 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 45. Offense: 45.

 

Treasure: %Roll needed to have money and treasure:

12+ for 1-D6 +4 treasure checks.

Begin rolling on the UnCommon chart.

Check once only for treasure (which will be in its lair).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

 

Description:  Eye color: Red. Eye shape: Large-sized and slanted. Height: 4' 6" at the shoulders. Length: 7'-0". Posture: Quadruped. Fur color: Ashen-black. Fur texture: Course. Weight: 380 Lbs.

 

Dislikes ----- : Unknown.

Disposition - : True hunters, these wolves do not drive their quarry, as do other wolf species. They are sure and direct in their attack. Though they be of a dark-hearted nature, these wolves are not cold blooded killers. They have a purpose for everything they do. It has been known that these creatures align themselves with others . . . for what dark purposes remain to be seen (discretion of the Game Master).

 

Fears -------- : None.

Habitat ------ : Dark Forest.

Immunities - : Beguile.

Life-span --- : 800 years.

Likes -------- : Things of a dark and evil nature.

Needs ------- : Basic necessities of life (food, water shelter, etc.).

Note --------- : The smell of fear, panic and blood attracts wolves for up to 2 leagues distance.

 

Special Abilities:

Tracking: This creature can track its prey (as the Forest-Knight's Tracking ability).

 

Special Defenses:

Fear-Resistance: 70%

 

Special Offenses:

Darksong: This breed of wolf will howl to each other over great distances, signaling a find. There is also another more sinister reason for their eerie howling . . . to strike fear into the hearts of all creatures who hear their dark singing. All who hear this howling from a distance will become restless and fearful unless an avoidance-roll vs. "Fear" is successful. If a creature fails its avoidance-roll vs. "Fear", it will panic and flee for 1-D4 turns. All panicked creatures will lose 1-D12 coordination for the duration of fear.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities: Rank-0 non-magical weapon to harm.